Wild ARMs: Million Memories shut down today. I enjoyed it - I thought it was a fun game that a lot of care seemed to have been put into. Because of that, I'd prefer that it didn't vanish completely. As such, I've decided to put some of the art assets together in a few albums for folks to look at.
Contents.Series development Production Wild Arms was the first role-playing video game project of that had been known primarily for their series. Looking for a way to capitalize on the growing role-playing game market of the mid-nineties, commissioned Media.Vision to create a game that would combine elements of a traditional RPG with limited graphics to promote the hardware of their newly released. Supervised and designed primarily by Akifumi Kaneko and Takashi Fukushima, 1996's Wild Arms, while still retaining traditional characters and backgrounds, became one of the first role-playing titles released to showcase 3D battle sequences.Drawing inspiration from western-themed such as 's, Kaneko and Fukushima crafted a video game world that resembles the contemporary environment seen in similar titles.
References to seminal role-playing game elements influenced by European fantasy such as, and monsters, were added to attract players to a familiar concept, as well as allow scenario writers from other projects. Other cultural and regional influences include,. Music The of Wild Arms is reminiscent of. The groundwork for the series' music was laid by composer, who had previously only written the scores to titles. Recurring instrumentation includes, and, and, accompanied by clapping and samples.
While classically influenced, the music of each game often diverges into other genres, including,. Naruke composed the soundtracks for the first three Wild Arms titles herself, yet she contributed to the soundtrack for along with, Ryuta Suzuki, and Masato Kouda, who emulated her now-established style. Music for, the only video game title where Naruke did not contribute, was provided by Kouda along with series newcomer.Recurring themes. Rudy brandishing an ARM from.The usage of factors heavily into the Wild Arms. Called 'ARMs', these weapons are often associated with ancient technology and represent a more violent and warlike age; thus, a social stigma is often given to anyone possessing or using them.
Though the exact nature varies from one game to the next, they are seen as highly destructive devices with an array of functions in battle. The practical usage of ARMs, either to protect or destroy life, is left to the user's discretion, and serves as a plot point within each game to establish a character's true motives.is also a key factor in many Wild Arms games, which often center around the restoration of the environment that has long since been tainted, either by warfare or natural phenomena. The governing forces of the planet are personified as 'Guardians', spirit-like creatures who act as the of natural aspects such as water, fire, and wind, along with human traits such as love, hope, and courage. The primary heroes of each game often ally themselves with these Guardians to defeat technology-reliant or ecologically unconscious villains who would either subjugate or destroy the world to suit their respective goals. Cover to the Wild Arms Flower Thieves collection.First appearing in the Japanese in 2001, Wild Arms Hana Nusubito, or Wild ARMs: Flower Thieves, is a 187-page commissioned by Sony Computer Entertainment Japan published. The manga features artwork by Wakako Ōba and contains plot elements from the first two Wild Arms titles, though it is set in its own unique world. Flower Thieves takes place thousands of years after a war between and demons destroyed much of the life on the planet, turning the world into a scorched wasteland.
Set in a future, the manga features a large group of humans on their last legs, living in the overcrowded city of Upper Hose where and other are rare and valuable. When a plant-eating monster known as a 'Flower Thief' attacks a mysterious girl named Jechika, a young boy, Maxi, must use a forbidden ARM weapon to save her, and is subsequently expelled from the city for using illegal technology. Traveling into the wilderness with Jechika and a named Gi, Maxi sets off on a quest to restore the balance of nature throughout the world and make the earth habitable again.Beginning with Wild Arms 2 in 1999, official adaptations of each Wild Arms game were produced by such manga companies as DNA Media, Bros.
Comics, GanGan Wing, and 4Kings for release exclusively in Japan. Each work follows the plot of each game it is based on, with minor interpretations to the original script and characters.
Main article:Wild Arms: Twilight Venom is a 22-episode series originally broadcast on Japan's network from October 1999 to March 2000 produced. Directed by and, the series follows the adventures of two treasure hunters - Loretta, an aspiring sorceress and Mirabelle, a - who stumble upon the body of Sheyenne Rainstorm, a warrior from the past reborn as a 10-year-old boy. Able to use the archaic yet powerful ARM devices found with him, Sheyenne and the others team up with gung-ho scientist Dr. Aronnax to discover the secret of his past. The series features music by and Sho Wada, as well as themes from the first two Wild Arms games.
Alone the World.In addition to commercial soundtracks for each individual game and the anime, two sets of have been released featuring music from multiple games in the Wild Arms series. The compilation album Alone the World: Wild Arms Vocal Collection, released in July 2002, features all vocal tracks from the first three Wild Arms titles, as well as sung versions of previously instrumental songs provided by.In celebration of the Wild Arms series 10th anniversary, Media.Vision and produced two separate albums under the Wild Arms: Music the Best label which feature music from the first four Wild Arms games as well as the Twilight Venom anime. The first album, released August 2006, contains interpretations of various songs performed by Haruki Mino and Fumito Hirata and arranged by Yasuo Sako, and came packaged with a special edition songbook entitled Piece of Tears featuring linear notes for each track as well as interviews with long-time series composer Michiko Naruke. The second album, released the following October, is a and -inspired remix album featuring arrangements by Nittoku Inoue, Nobuhiko Kashiwara, Nao Tokisawa, Atsushi Tomita, Transquillo, and Ryo Yonemitsu. Reception Aggregate review scoresAs of July 30, 2013.
GameWild Arms(PS1) 79%(PS1) 68%-(PS2) 73%(PS2) 73(PS2) 78%(PS2) 78(PS2) 73%(PS2) 69(PS2) 73%(PS2) 71(PSP) 69%(PSP) 64-While some critics praise Wild Arms for its unique approach to storytelling, others denounce that it is at best a 'filler' series meant to fill gaps between releases of other, more prominent titles. Each Wild Arms game has sold modestly in North America and Europe, with no titles selling above the requisite amount to qualify for a ' or ' distinction. Sales in Japan have been significantly better, with the first five titles obtaining the equivalent 'PlayStation the Best' or 'PlayStation 2 the Best' distinction as well as reprints several months or years after their original release. With the exception of Wild Arms 2 and Alter Code: F, each game has been released in the three major.